Ver 0.6 Changelog
Hey all!
I know it's been a long time since my last update, but I want to get working on getting this project going again! This update is pretty big, including two new weapons and activatable character abilities! Please remember to give feedback, it's very much appreciated! Here's the change log:
---CHANGE LOG---
V0.6 vvv
Added a claymore weapon that explodes in an AoE upon enemy contact
Claymore has awakened form (Spider claymore)
Added an RPG weapon that shoots slow and explodes upon enemy contact
Cleaned up the code to reduce repetition
Added a factory script to control leveling
Removed totally blank map tiles from map 1
Adjusted maps to be underneath all other sprites
Adjusted damage calculations, shouldn't change any damage totals
Added character abilities
> Corrupt Cop has AoE knockback
> Runner has increased rate of fire
> Smashed has a riot shield bash
> Samurai has an AoE Iai slash
> Sniper has a claymore deployment
> Cyberneer has homing rockets
BUG FIXES vvv
Fixed a bug where level up options would sometimes be the same option
Fixed Map 2 Boss code, was missing a reference to the Enemy interface
KNOWN BUGS vvv
Projectiles keep moving in pause screen
Drone bullets and rockets rotate funny
Volume bar doesn't seem to reflect the real volume level
Damage text is displaying either multiple times or not the correct position
RPG might be a bit OP, bosses might be a bit weak, please give feedback!!!
Files
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Cyber Survivors
A "survivors" like, taking place in a cyberpunk world!
| Status | In development |
| Author | gokuplayer |
| Genre | Action, Survival |
| Tags | 2D, Bullet Hell, Cyberpunk, Indie, Pixel Art, Singleplayer, Top-Down, Unity |
More posts
- Ver 0.6.3 Changelog64 days ago
- Ver 0.6.2 ChangelogJun 11, 2025
- Ver 0.6.1 ChangelogMar 27, 2025
- Ver 0.5 ChangelogNov 20, 2023
- Ver 0.41 ChangelogAug 01, 2023
- Ver 0.4 ChangelogJul 31, 2023
- Ver 0.3 ChangelogJul 03, 2023
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