Ver 0.6 Changelog


Hey all!

I know it's been a long time since my last update, but I want to get working on getting this project going again! This update is pretty big, including two new weapons and activatable character abilities! Please remember to give feedback, it's very much appreciated! Here's the change log:

---CHANGE LOG---

V0.6 vvv

Added a claymore weapon that explodes in an AoE upon enemy contact

Claymore has awakened form (Spider claymore)

Added an RPG weapon that shoots slow and explodes upon enemy contact

Cleaned up the code to reduce repetition

Added a factory script to control leveling

Removed totally blank map tiles from map 1

Adjusted maps to be underneath all other sprites

Adjusted damage calculations, shouldn't change any damage totals

Added character abilities

> Corrupt Cop has AoE knockback

> Runner has increased rate of fire

> Smashed has a riot shield bash

> Samurai has an AoE Iai slash

> Sniper has a claymore deployment

> Cyberneer has homing rockets

BUG FIXES vvv

Fixed a bug where level up options would sometimes be the same option

Fixed Map 2 Boss code, was missing a reference to the Enemy interface

KNOWN BUGS vvv

Projectiles keep moving in pause screen

Drone bullets and rockets rotate funny

Volume bar doesn't seem to reflect the real volume level

Damage text is displaying either multiple times or not the correct position

RPG might be a bit OP, bosses might be a bit weak, please give feedback!!!

Files

Cyber Survivor Ver 0.6.zip 34 MB
Mar 14, 2025

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