Ver 0.6.2 Changelog
Hello!
Bigger update done after developing on a few things the past couple months! Hope you enjoy!
V0.6.2 vvv
Updated the UI for active abilities
Added a new setting to change what key activates abilities
Made new enemy sprites
Some other sprites were updated by chewcat
Added chewcat to credits
Sound is now broken between master, sfx, and music
Graphic settings should actually so something substantial (ie limiting the amount of enemies that spawn)
A new black market to purchase permanent stat upgrades
Added a new passive item that increases the item collection radius
Added a Singularity item, that pulls all loose items towards the player
MINOR FIXES vvv
Only corrupt cop was flipping his sprite and had hit effect, now all do
Updated the font a bit, was causing warnings in Unity
Doubled the rate that items move towards the player
Increased boss HP, should scale much harder
Increased the radius that bosses drop their loot
Scenes unloaded upon switch, which was outdated, so removed that
Enemy sprites had a size issue, fixed it
Increased the radius of the player collection a bit
BUG FIXES vvv
Map 2 now working, wasn't before
Electromagnet weapon had a bug where it was not doing tick damage, but constant damage. Now does tick damage
Drone and rocket homing would not rotate the sprite, now rotates in the direction it's moving
Character abilities didn't seem to work well, now fixed
Shotgun bullets were immediately being destroyed, now last the proper time
Bosses now move (weren't moving before)
In-game settings weren't immediately reflecting saved values, they should now
Unity had a bunch of warnings I to fix, mainly for redundant code
Atk was coming up 100% more in the pause menu than correct value, now shows correct value
Health from crates disappears instead of acting like XP drops, adjusted its behavior to be like XP
Files
Get Cyber Survivors
Cyber Survivors
A "survivors" like, taking place in a cyberpunk world!
| Status | In development |
| Author | gokuplayer |
| Genre | Action, Survival |
| Tags | 2D, Bullet Hell, Cyberpunk, Indie, Pixel Art, Singleplayer, Top-Down, Unity |
More posts
- Ver 0.6.3 Changelog64 days ago
- Ver 0.6.1 ChangelogMar 27, 2025
- Ver 0.6 ChangelogMar 14, 2025
- Ver 0.5 ChangelogNov 20, 2023
- Ver 0.41 ChangelogAug 01, 2023
- Ver 0.4 ChangelogJul 31, 2023
- Ver 0.3 ChangelogJul 03, 2023
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