Ver 0.6.2 Changelog


Hello!

Bigger update done after developing on a few things the past couple months! Hope you enjoy!

V0.6.2 vvv

Updated the UI for active abilities

Added a new setting to change what key activates abilities

Made new enemy sprites

Some other sprites were updated by chewcat

Added chewcat to credits

Sound is now broken between master, sfx, and music

Graphic settings should actually so something substantial (ie limiting the amount of enemies that spawn)

A new black market to purchase permanent stat upgrades

Added a new passive item that increases the item collection radius

Added a Singularity item, that pulls all loose items towards the player

MINOR FIXES vvv

Only corrupt cop was flipping his sprite and had hit effect, now all do

Updated the font a bit, was causing warnings in Unity

Doubled the rate that items move towards the player

Increased boss HP, should scale much harder

Increased the radius that bosses drop their loot

Scenes unloaded upon switch, which was outdated, so removed that

Enemy sprites had a size issue, fixed it

Increased the radius of the player collection a bit

BUG FIXES vvv

Map 2 now working, wasn't before

Electromagnet weapon had a bug where it was not doing tick damage, but constant damage. Now does tick damage

Drone and rocket homing would not rotate the sprite, now rotates in the direction it's moving

Character abilities didn't seem to work well, now fixed

Shotgun bullets were immediately being destroyed, now last the proper time

Bosses now move (weren't moving before)

In-game settings weren't immediately reflecting saved values, they should now

Unity had a bunch of warnings I to fix, mainly for redundant code

Atk was coming up 100% more in the pause menu than correct value, now shows correct value

Health from crates disappears instead of acting like XP drops, adjusted its behavior to be like XP

Files

Cyber Survivor Ver 0.6.2.zip 35 MB
Jun 11, 2025

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